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Cursed Town Hall

3D-Showcase

A 3D-Rendering of a scene made in Unreal Engine 5.

Date

August 2023

Role

3D-Modeler, Level Designer, VFX Artist

This was a solo project over four weeks where I 3D-Modelled and created a scene for rendering.

The scenery changes from day to night with a gruesome mystery being hinted at. The focus was to showcase the assets in the scene as well as provide a narrative with as few moving parts as possible. A large landmark consisting of a particle system as well as a smaller one consisting of "Niagara Fluids" are the key narrative components of the scene. As well as the overall lighting.

This was my first journey into Unreal Engine 5 and I had lots of fun exploring and learning the engine.

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